They affect the pace at which the enemy becomes more powerful, rules around permadeath or not, and other combat affecting dials to tune. Not sure what game example you're thinking of with the "ability wheel", but no there aren't any puzzle solving moments that would fit that description. So there are still interesting choices, but it's not really "exploration". Choosing which mission to do is actually a big deal, strategically, as you're also choosing which mission you are NOT going on, which allows the enemy factions to advance their agendas in those areas. If you've seen the world-map in any of the videos or screenshots, that's where you're choosing the next mission to go on. paint-the-map or reveal-the-fog-of-war type activities). There are no map-exploration features (i.e. While there are lots of things to do between missions, they revolve around getting ready for the next mission: spending Skill Points to upgrade your Agents' abilities, spending Resources to buy new gear or consumables, etc. As your roster of Depression-era Agents swells in its attempt to halt an Indiana. Originally posted by Myoz:Is this game mostly combat focussed?ĭoes it have explorations parts like the game "Renowned Explorers"?ĭoes it have some kind of a ability wheel to solve situations?Īny informations about difficulty settings? Theres a very good turn-based strategy game in The Lamplighters League.
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